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Showing posts from August, 2021

Clam Man Review | The quality is there, but a little bit of quantity would help

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Frequently it can happen that you exit a game wishing to have experienced a bit more, to have had the chance to see for a little while longer and to have explored more. Clam man suffers from this despite the contents present being good. To stay up to date, follow me on steam or twitter . Aesthetics “Evil doers,  repent! The duck is nigh”. The bi-dimensional graphics are done with a hand-drawn style.  The drawings are nicely colorful, with some visual gags here and there. In addition, the images of the characters are mainly caricatures of various tropes, giving them a unique and recognizable look. The animations lack some frame and come across as a bit janky. They are not ugly, but they wou

Bug Fables Review | An excellent clone of Paper Mario

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A movement I support is the recent trend of some indie developers to create games loosely based on popular retro titles. I like it because, if done well, they can be elevated to the status of sequel that we never got, especially if a particular game doesn't get released in a while, these loosely based games can fill a void both for old fans and for people that have never played the original title. Bug Fables does exactly this and, while I've never played a Paper Mario title despite I recognize the influence, manages to be a unique and enthralling experience. To stay up to date, follow me on steam or twitter . Aesthetics A moment of respite before starting the adventure The graphics are well curated, with a mix between bi-dimensional images and three-dimensional structures, with the sprites having a cutout effect that gets emphasized when they turn or