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Showing posts from September, 2021

Enclave Review | A beautiful mess

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During the sixth generation of video games, the most popular genre at the time was the linear action adventure game, almost every title that was released belonged to this genre. Despite not reaching the popularity of others, Enclave is part of this category. Aesthetics Despite the age, it's possible to admire charming visuals The pure graphics are child of the sixth generation, with a graphical style influenced by the most typical fantasy, this isn't bad since it gives the game enjoyable scenes despite the texture being a bit low resolution. A small note, rise the brightness a lot, sometimes it becomes so dark to strain the eyes. The particle effects are ok, they are not the most pronounced but not invisible either. The animations are janky, they aren't

Detective Gallo Review | This one ain't a sitting chicken

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In the last years, point and click adventure games have fallen out of popularity, bested by titles that mix intriguing narratives with more elaborated game mechanics. This doesn't stop independent developers in trying to reinvigorate the genre with their productions or create love letters in the name of the titles of the past. Detective Gallo belongs to the second category. To stay up to date, follow me on steam or twitter . Aesthetics It's a quiet night in the knives district The game utilizes bi-dimensional graphics with a style vaguely reminiscent of Mickey Mouse comic books with protagonist either Donald Duck or Scrooge McDuck It's nice to see, functional, and it gives a nice cartoon effect to everything. The animations are fine, there isn't much to say, they do the neces

Rising Kingdoms Review | A forgotten strategy game

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Sometimes it happens that a title gets lost in a period of releases of similar games of the same genre in a short span of time and it gets forgotten. Rising Kingdoms is one such a game, but it doesn't mean it should be ignored.  Aesthetics You must always be ready to battle The game utilizes bi-dimensional graphics with pre-rendered sprites and saturated colors, a bit out of the norm for 2005, since almost all developers had switched to the use of 3D polygons, but it is curated enough to not be a negative. The particle effects are a bit underwhelming, it can happen that you are not able to see them in the heat of battle. It is a bad thing when they must depict important actions like healing. The animations are ok, with the ones dedicated to the destruction of structures particularly well de