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Showing posts from April, 2022

Crying Suns Review | Searching hope in a perishing universe

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A phenomenon that has been consistent through gaming history is the one where a team of developers gets inspired by a title they played and started having ideas on how to expand it with new mechanics or a more captivating story. Crying Suns is the product of such phenomenon, with its inspiration being the hit Faster Than Light. Aesthetics The morbid sight of a collapsing ship The title uses a mixture of 2d pixel art, used for characters and UI, and 3d voxels for the ships and various space objects. The two styles mix well together, they feel consistent and belonging to the same game. Animations aren't an aspect that got much attention, since most of the action is reserved for the space-ships, there aren't many opportunities to make expressive gestures either, so the characters on the bridge got the bare minimum to not look like still figures. Because of this, there has been extra care to the particle details, especially when looking an exploding ship after a fight, the effects

Knights of the Temple Review | Deus kinda Vult!

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In the past, I expressed my enjoyment for Enclave , for, despite its many defects, it had a really enjoyable set of mechanics and a charm typical of newbie developers with little experience but a lot of passion. So, when I found out that Knights of Temple was made by the same company, I was curious to see what it would have come out from them. Aesthetics The camera manages to give some nice shots despite its rigidity The 3d graphics are what one can imagine for a game that aims for a realistic style. The characters look tolerable (although a bit expression-less during close-ups), the scenery is nice to see, both in the Gothic looking churches and the Arabian cities, but ultimately it remains a product of its time, with textures and models straight out of 2004. My only complaint are about the demons, I wished they appeared sooner in the game, their design together with the hellis

Plebby Quest Review | Crusader Princes

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Grand strategy games are notorious for being highly complex titles with a steep learning curve. If someone wanted to recommend a simpler take on the genre to a much less experienced player, the choice seems very slim. However, it can happen that a studio may come in with a product to fill that desire, and Plebby Quest: The Crusades is one such product. Aesthetics Even a bloody battle is made cute by the art style The 2d graphics have been drawn with a cutesy, highly stylized art style. The colors are lively but not exaggerated, and it's overall good-looking. A feature I appreciated is the clarity in which the game tells you how much liked you must be with a kingdom to make a trade/alliance agreement, cutting out the slack of trying to get a deal through trial and error. The characters in the form of rectangles warp in a compelling way, with gestures representing their mood, like when they are angry and vibrate aggressively. The little yellow soldiers are expressive too when they s