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Showing posts from May, 2022

Uprising 2: Lead and Destroy Review | Tank again

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I would define Uprising 2 as a game belonging to the "iterative sequels" category, a typology of games who are direct sequels with some new gimmick while sharing most of their mechanics. Depending on your standing on the predecessor, this can be either a good or bad thing. Aesthetics The 3d graphics used here are a step up from its predecessor: the textures are cleaner and made much more readable. Apart from this detail, the overall look is pretty much the same. User interface being heterogeneous, the particle details being flashy, and a sparse amount of animations are all traits in common with its predecessor. Like one could expect, they are just a bit more refined. The voice acting is sparely used, but what there is it's fine enough. For some reason, the music is bugged, the game wouldn't play the tracks despite them being present in the dedicated folder, it's not deal breaking, but it's worth to mention. The tracks themselves aren't something extraordi

MONOBOT Review | Glowing, but not shining

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Indie titles are a beloved category of games today and it's easy to see why: from some who try to fill the void of a particular game that hasn't been released in years, to others who tackle experimental mechanics that on paper seem to be absurd and in practice become captivating. However, despite being all around well-made, not all titles manage to break the mold and, due to unexciting reasons, MONOBOT doesn't either. Aesthetics Desolation, solitude and a calm sky... The game uses a 2d digital drawn style, it looks fine, the drawing are defined enough. The animations are simple, the main character does little poses and facial expressions to show emotions. Cute to watch, but ultimately nothing that sticks out in a good or bad way. There isn't any kind of voice acting or sound to imitate speech, the few characters interactions are executed completely silently. I don't rememb

Armed and Dangerous Review | Bullets, pubs and Tea

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What is the first thing that does pop in your mind when I say the name "LucasArts"? Usually, it's either one of their point-and-click masterpieces or one of the many Star Wars based games that they licensed. But beyond these, LucasArts also published titles out of their comfort zone, titles such as Armed and Dangerous. Aesthetics Despite the extravagant action, the visuals are rough Even by the standards of 2003, this game looks bad, the models are excruciatingly edged, the textures are flat, the lighting is uninteresting, and the animations are awful, especially during the cutscenes the characters move like malfunctioning robots. The artistic directors must have gone on vacation during development and left the job for the rest of the unlucky crew. It's a shame really, because there are really things that would look wonderful if everything was polished, like the explosions of the zeppelins and the remaining debris, or the wanted posters which update