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Showing posts from March, 2022

Impossible Creatures Review | Who's a good abomination of nature?

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I am fascinated by the 6th generations of video games, it was an era of experimentation and risk, many developers were creating projects with bizarre ideas or unseen concepts. One of such games was Impossible Creatures, with the premise of "what if you could create your own units based on mixtures of two animals?". Aesthetics These looks were the top pinnacle of fine at the time The graphics are what they are, child of 2003, with the usage of saturated textures and blocky models. I don't think that they have aged as gracefully as other games from this era though, the models are too rough to be appealing, even for the standards of that age. Unless you have nostalgia for this kind of looks, like I do, you are not going to enjoy the view. Animation is another area the game lacks behind, when the creatures run, the limbs move in a robotic artificial way, and when

Fight Knight Review | Uppercutting your way to victory

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One kind of games I always find intriguing are those who set on to mix two seemingly incompatible genres. It's interesting to see what kind of solutions someone used to tackle so many design challenges and to ponder whether the end result will be just a nice but ultimately inconsequential experiment or a breakthrough to something greater. Fight Knight belongs to this kind of games. Aesthetics Mind your steps in the swamp I was struck by the looks, it uses 2.5 rendering for the characters similarly to classic Doom, with the heavy usage of sprites always looking at the player no matter the direction, except for the environments, they are fully modelled. This mixed with a colorful palette and very prominent lines give the game a unique look that makes it stand out. Most of the animations consists of a couple of frames at most, but they don't look bad at all, in fact the stylized looks make them quite appealing and easy to read, and since this is a game that requires fast reflex,

Gun Metal Review | Aerial parity

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How many times you encountered a game in your childhood and never remember how it was called? To have a vivid memory of something and being unable to recall what it exactly was, to then rediscover it years later? I had the same feelings for Gun Metal, but the end result wasn't what my young self would have expected. Aesthetics Remember how you were told to never stare at the sun? Because this game doesn't The 3d graphics are above average for the time, with a particular care for the skybox and the cloud effects, to the point that they cast a very clear shadow on the ground. Not everything is good though, the developers added an effect to intensify the sun effects when stared directly, which make it an eyesore, literally, it's so bright to hurt the eyes. The particle details are ok, the bullet effects look nice, and the debris give a sense of chaos and destruction. Animations are a mixed bag, they are decent for the mech, but haven't received the most care

Life Goes On Review | Try to see the bright side of it

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If you are like me, you probably enjoy a wide variety of games. Sometimes they are action filled , others require strategic thinking and others more immerse yourself in a fantastical world . From time to time, I just want a straight forward puzzle with the only thing in my mind being the puzzles themselves and I got that with Life Goes On. Aesthetics The overall texture and lighting have a very flat feeling The 3d graphics used are not very pretty to see, in fact they are a bit bland, uninteresting even, they don't give any kind of unique flavor to the visuals at all. The animations don't add a lot, they are competent, the idling ones are a bit cute, but they don't convey any kind of unique personality. There isn&